Thalmor Embassy is the Aldmeri Dominion's diplomatic mission to Skyrim, located north of Solitude, which serves as the center of Thalmor activity in Skyrim. The embassy is a gated complex. Elenwen is the resident ambassador, known for hosting the province's most powerful men and mer at lavish ambassadorial parties.
_________________________________________________________________________________________________________________________ EDIT: AN UPDATED VERSION OF THIS GUIDE IS NOW AVAILIABLE!! _________________________________________________________________________________________________________________________ This is the sequel resp. Remake of my modlist and this time i tried to be more precise, regarding installation, choice of mods,.ini tweaks and load order.
After spending hours, days, weeks, months of tweaking and modding i think i can consider my current setup as stable and ready. I skipped some mods and tried to build a list which isn´t too heavy. The major part of this ensemble has been tested and running stable for over 100 hours now, without causing issues or giving me corrupted saves. So here´s my modlist which mainly concentrates on revamping Skyrim visually but of course contains some of every essential category needed. I went for quality, not quantity (ok i know it´s 200 mods but few ppl have close to 400 or even more) so i thought i´d share this as long as everything runs fine and looks and works really awesome. I´m using Vortex to manage mods and these are my specs: i7 3770k (OCd 4.2) + 1070 Strix (OCd 10%) + 16gb + Oculus Rift (Force45FPS ASW enabled) + Steam SS 200% (2.0) EDIT: if your are new to modding, here´s a very helpful Video guide series for using Vortex by the great Gopher on Youtube Most mods are availiable on Skyrim Nexus SSE, but some mods can only be found for Oldrim. In this case i disabled the.esp (if delivered by a mod, e.g.
AMidian Born Book of Silence which had three.esp files to disable - Differently Ebony / AMD Glass Variants Lore / aMidianBorn_Skyforge_Weapons) or optimized the meshes for SSE, using (e.g. Ultimate HD Fire Effects). Rustic Children is textures only and thus works fine without optimizing/porting. Just DL and install these kind of mods manually and add them to your prefered Mod Manager. For those who want to get deeper into the subject of porting mods from Oldrim to SSE/VR are well advised checking this detailled guide. He explains the different tools, needed to convert/port.esp files (Creation Kit), to optimize meshes (Nif Optimizer), extract BSA/BA2 archives (Bethesda Archive Extractor) and Wrye Bash/Mator Smash (for unpacking/repacking mods) My aim was to use textures which match and work well in VR.
So maybe you´re missing some famous stuff which worked well for Oldrim/Flatrim but not for SkyrimVR. This being said, i tried to skip textures that are too bright, create noise (flickering), cause blurryness or having bright or poorly made normal maps. Second task was to find a combination that creates a homogeneously look. Install mac os x on hp probook 4540s specifications definition. Warm and calm textures have been given priority.
The third point to mention is detail. Textures should work from far distance, but also closeup.
Pixel density is not the only criteria! There are dozens of 4K mods, which look worse than others build in 2K (e.g. A car is not automatically faster because of more HP. It´s the settings and well thought concept that counts) For most bigger textures i went for 2k. Small and detailled stuff, which is often seen closeup 2k to 4k. For Kajuans Creature Retex i chose the 4k with 2k normal maps (for all of them).
Clutter in towns, ruins etc. To be sure i always take the 2k version of a mod and compare it to the 4k afterwards. If the difference is significant i keep it (of course only if it´s really necessary). Just ice was the only bigger texture i had to get in 4k, as it´s really awesome. I think comparison is the best way to find out. Starting with big texture overhauls to build the base and adding or changing smaller ones to complete and cover everything necessary to have a new looking game.
Concerning the bigger textures, i chose following order for installation: SMIM Lite > Noble > High Poly > Underground > Skyland > Enhanced Texture Detail > Real Geometry Stonehuts > Skyland Whiterun > Skyland Towns and Villages SMIM builds the base and changes static objects to not look flat anymore. This one is followed by Noble, which deliveres the best all in one package for architecture and High Poly for 3D clutter in towns, villages, houses etc.
Thalmor Embassy is the Aldmeri Dominion's diplomatic mission to Skyrim, located north of Solitude, which serves as the center of Thalmor activity in Skyrim. The embassy is a gated complex. Elenwen is the resident ambassador, known for hosting the province's most powerful men and mer at lavish ambassadorial parties.
_________________________________________________________________________________________________________________________ EDIT: AN UPDATED VERSION OF THIS GUIDE IS NOW AVAILIABLE!! _________________________________________________________________________________________________________________________ This is the sequel resp. Remake of my modlist and this time i tried to be more precise, regarding installation, choice of mods,.ini tweaks and load order.
After spending hours, days, weeks, months of tweaking and modding i think i can consider my current setup as stable and ready. I skipped some mods and tried to build a list which isn´t too heavy. The major part of this ensemble has been tested and running stable for over 100 hours now, without causing issues or giving me corrupted saves. So here´s my modlist which mainly concentrates on revamping Skyrim visually but of course contains some of every essential category needed. I went for quality, not quantity (ok i know it´s 200 mods but few ppl have close to 400 or even more) so i thought i´d share this as long as everything runs fine and looks and works really awesome. I´m using Vortex to manage mods and these are my specs: i7 3770k (OCd 4.2) + 1070 Strix (OCd 10%) + 16gb + Oculus Rift (Force45FPS ASW enabled) + Steam SS 200% (2.0) EDIT: if your are new to modding, here´s a very helpful Video guide series for using Vortex by the great Gopher on Youtube Most mods are availiable on Skyrim Nexus SSE, but some mods can only be found for Oldrim. In this case i disabled the.esp (if delivered by a mod, e.g.
AMidian Born Book of Silence which had three.esp files to disable - Differently Ebony / AMD Glass Variants Lore / aMidianBorn_Skyforge_Weapons) or optimized the meshes for SSE, using (e.g. Ultimate HD Fire Effects). Rustic Children is textures only and thus works fine without optimizing/porting. Just DL and install these kind of mods manually and add them to your prefered Mod Manager. For those who want to get deeper into the subject of porting mods from Oldrim to SSE/VR are well advised checking this detailled guide. He explains the different tools, needed to convert/port.esp files (Creation Kit), to optimize meshes (Nif Optimizer), extract BSA/BA2 archives (Bethesda Archive Extractor) and Wrye Bash/Mator Smash (for unpacking/repacking mods) My aim was to use textures which match and work well in VR.
So maybe you´re missing some famous stuff which worked well for Oldrim/Flatrim but not for SkyrimVR. This being said, i tried to skip textures that are too bright, create noise (flickering), cause blurryness or having bright or poorly made normal maps. Second task was to find a combination that creates a homogeneously look. Install mac os x on hp probook 4540s specifications definition. Warm and calm textures have been given priority.
The third point to mention is detail. Textures should work from far distance, but also closeup.
Pixel density is not the only criteria! There are dozens of 4K mods, which look worse than others build in 2K (e.g. A car is not automatically faster because of more HP. It´s the settings and well thought concept that counts) For most bigger textures i went for 2k. Small and detailled stuff, which is often seen closeup 2k to 4k. For Kajuans Creature Retex i chose the 4k with 2k normal maps (for all of them).
Clutter in towns, ruins etc. To be sure i always take the 2k version of a mod and compare it to the 4k afterwards. If the difference is significant i keep it (of course only if it´s really necessary). Just ice was the only bigger texture i had to get in 4k, as it´s really awesome. I think comparison is the best way to find out. Starting with big texture overhauls to build the base and adding or changing smaller ones to complete and cover everything necessary to have a new looking game.
Concerning the bigger textures, i chose following order for installation: SMIM Lite > Noble > High Poly > Underground > Skyland > Enhanced Texture Detail > Real Geometry Stonehuts > Skyland Whiterun > Skyland Towns and Villages SMIM builds the base and changes static objects to not look flat anymore. This one is followed by Noble, which deliveres the best all in one package for architecture and High Poly for 3D clutter in towns, villages, houses etc.